

Expansive non-linear exploration of a huge interconnected map.Here's how Happ describes it (thanks, Gematsu):
#Axiom verge 2 maps series
If we see an Axiom Verge 3, and the ending sets up the possibility of another sequel, I’m eager to see if it matches this game’s sense of diving deep into an ancient alien world and finding oneself utterly transformed in the process.įor more metroidvania insights, read Christian Haines on the morph ball in the Metroid series and Nate Schmidt on the EMMI in Metroid: Dread.Axiom Verge 2 is out now on PC, PlayStation 4, PS5, and Nintendo Switch for $19.99, following a shadow drop during Nintendo's August Indie World presentation.Ĭreator Tom Happ first unveiled the game during the October 2020 Indie World presentation, though it was delayed from its intended release date of later that year.Īxiom Verge 2 boasts a larger map and several new features, including drones, enemy hacking, and a built-in speedrun mode. Whatever the case, Axiom Verge 2 is one of the more philosophical metroidvania games I’ve played in some time. While players might scoff at the comparatively light combat, I’d argue that the game is more concerned with evolution and transformation than the comparatively banal battles we fetishize when playing a game.

The final boss fight is more of a puzzle than a proper battle, with a respawn point in the middle of a room with a bomb that Indra must prime and set off while dealing with Amashilama’s various attacks. They don’t need to be beaten to progress and are most often lackluster in terms of a challenge. For me, that isolation combined with a sense of vertigo as everything started changing, including myself.ĭespite its gorgeous art and fascinating storyline, the one place some players might find Axiom Verge 2 lacking is combat. Many reviewers mentioned the sense of isolation in Axiom Verge 2. The enemies are also much more alien: crabs with detachable claws, plants that spit a sticky substance making it impossible to attack, coral that shoot a poisonous dust into the air. Accessed through one of many glitchy portals, the Breach features more organic enemies than the robotic antagonists of the overworld. The 8-bit world of the Breach is much less detailed than the Kengir overworld. Yet I also encountered Lamassu as one of many blue “terminals” looking something like the Monolith from 2001: A Space Odyssey. I eventually encountered a character named the Lamassu, who looks like the Mesopotamian god of lore with a human head, a bull’s body, and wings. Like many metroidvanias, Axiom Verge 2 features sections that are not passable until a particular power-up is acquired. These open up to ancient Sumerian architecture, ruined underwater civilizations, and desert pyramids. The corporate office buildings of the first few minutes of the game quickly change to rolling grasslands populated by murderous robots. Just who exactly is Indra: the human billionaire who died early in the game, the nanite body possessed by Amashilama and who subsequently dies in the middle of the game, or the robotic body that is constantly destroyed and reconstructed every time we change forms? During the end-sequence, Indra reveals that even she isn’t sure who she is anymore.Īs the game progresses, the world around Indra also becomes stranger and stranger. Even though Indra eventually gains the ability to revert to a vaguely-resembling humanoid form by collecting another power-up, this new body is much more robotic than her previous one. Yet soon, her nanite body is also stolen by the antagonist Amashilama, leaving Indra trapped as a drone. She’s given the ability to transfer her consciousness to a small robotic drone while her nanite body slumps over, lifeless. She’s resurrected in a nanite body that has no need to breathe and can explode itself to remove obstacles.Īs the game moves on, Indra’s power-ups make her seem less and less human. Fairly early on in the game, however, Indra drowns. She arrives in a helicopter, searches arctic habitats, and operates computers to find traces of her lost scientist colleagues. Indra Chaudhari begins the game as a billionaire in a world that looks much like ours. Meanwhile, my own mortality was all too obvious.

The Axiom Verge 2 wiki points out that the second game takes place both before and after the events of the first, lending more than a few timey-whimey elements to the game. Ancient alien species battle one another over scales of time that are almost incomprehensible. Everything changes, everything is impermanent and in flux. These improvements are part of the delight Axiom Verge 2 takes in exploration, and the changes that go along with it.
