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For example, the rotor "I" of Enigma I is wired as shown below, and the letter "A" is converted to "E". The entry wheels, rotors, and reflectors are wired internally to convert the 26 letters from "A" to "Z" into other letters, and the conversion is done when the wires are energized. Lettering is performed at all locations, including the rotor. The encrypted result is displayed on the lamp board (Lampenfeld). Characters entered from the keyboard (Tastatur) pass through a plugboard (Steckerbrett), an entry wheel (ETW, Eintrittswalze), three or four rotors (Walze), a reflector (UKW, Umkehrwalze), and then the reverse. The Enigma machine consists of the following components.
#Enigma simulator c windows
> take 5 $ map windows $ iterate step cfg Which is manifest in changes of the letters at the windows: > let cfg = configEnigma "c-γ-V-I-II" "LXZO" "UX.MO.KZ.AY.EF.PL" "03.17.04.01" Stepping leaves the components, stages and rings of a configuration unchanged, changing only positions, In the physical machine, a step occurs in response to each operator keypress, Step the machine to a new EnigmaConfig by rotating the rightmost (first) rotor one position, and other rotorsĪs determined by the positions of rotors in the machine. Invalid arguments return an EnigmaError: > configEnigma' "c-β-V-III-II" "LQVI" "AM.EU.ZiL" "16.01.21.11" Validation is permissive, allowing for ahistorical collections and numbers of rotors (including reflectorsĪt the rotor stage, and trivial degenerate machines Į.g., configEnigma "-" "A" "" "01"), and any number of (non-contradictory) plugboard wirings (including none). Them, which is the reverse of the order in which they are encountered in processing (see stages). "22.11.16") see rings.įollowing convention, the elements of these strings are in physical machine order as the operator sees
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#Enigma simulator c code
enigmaEncoding :: EnigmaConfig -> Message -> StringĬreate an EnigmaConfig from a conventional specification.Ī (safe public, "smart", total) constructor intendedįor use in pure code that does validation and takes a conventional specification as input, in the form of four strings:.enigmaMapping :: EnigmaConfig -> Mapping.componentMapping :: Direction -> Component -> Position -> Mapping.configEnigma :: String -> String -> String -> String -> EnigmaConfig.configEnigma' :: String -> String -> String -> String -> Either EnigmaError EnigmaConfig.
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